﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using JumpFleetGameLib.Objects.Ships;

namespace JumpFleetGameLib.Objects
{
    public interface IBaseObject
    {
        void LoadContent();
        void Update(GameTime gametime);
        void Draw(SpriteBatch batch);
        bool CheckCollision(IShip bounds);
    }
}
